This project was to the adaption of changing a current boardgame with some minor elements (or major, not sure) I wanted to change Life to the game of Death with Emos, but that didn’t go with my group too well.
The changes are simple: Take the world map and change it to a two-terrain solar system map. Include several planets with several ground territories to fight over, as well as the added element of the space around the planets as separate territories to include ship battles that must take place to land troops at those planets.
The cards would be changed around to become objective based, goal based, troop reinforcement based, as well as special power cards, though that hasn’t yet been fleshed out.
The gameplay of each race would not be different at all, but their individual appearance would be. Dice rolls and what not being the same.
Edit: Brainstorming session:
General Gameplay:
- There are two types of territories – Space and Land.
- Every planet contains atleast one Space Port.
- Every few turns, Space ports will create a ship, the player choose whether or not they recieve a Transports or Battle ship. Ground troops are created by territories as normal in a vailla Risk game.
- Combat rolls for troops and Battle ships are standard.
- Troops can be dropped anywhere onto a planet as long as it comes from a transport in the planet’s orbit.
Space:
- Space territories do not provide troops, they are merely routes between planets.
- Special space territories provide benefits if their reqirements are met. Example: A resource heavy asteroid field will give an additional one troop per territory if atleast three Transports are in the territory.
- Transports are required to move troops between territories, carrying ten troops each.
- Battleships fight regularly in combat like troops. Transports are weaker at combat, thus every roll above a three for a transport must be divided by two and rounded down before being added up. (A roll of one, two, or three will provide a combat bonus of one, two, or three. A roll of four, five or six would provide a two, two, or three respectively.)
Cards:
- Objective based cards provide benefits for meeting their critera. Example: Kill three enemy Battleships to turn in the card for an additional ten troops.
- Special cards provide one time use benefits, such as paradropping troops into a territory from ships in orbit (The troops are created when the card is used.), heavy weapons strikes from orbit to damage units in a territory, etc.
- Territory cards are played like regular Risk territory cards.
- Goal cards are a card each player will always have one of. Goal cards provide great benefits for great risks. The cards don’t have a time limit to be activated, but once the player informs other players that they are attempting to complete its requirements, they have a specific timelimit (Denoted on the card) to complete the objectives or they lose the Goal card and are given a new one. Example: Player 1 informs Players 2 and 3 that he is attempting to complete a Goal card that requires he take 7 territories in 3 turns to recieve 30 troops or 3 ships of any type, if he does not complete the objectives, he loses the card and is given a new card.)